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Mercenaries: Playground of Destruction

Release Date: 01/11/2005
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Price: $29.99 $28.98

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Used games include game, cover art, and case. Bonus downloadable or promotional content may have already been redeemed. Cleaning and repair was done as required. Game data from previous use may be present, but can be overwritten or deleted.

Adventuresome gamers aim to eliminate a maniacal dictator -- for the good of humanity, as well as significant monetary compensation from the highest bidder. As its title suggests, Mercenaries puts players in the roles of soldiers for hire, who find ample opportunities for employment as an unexpected menace leads the nations of the world to the brink of disaster. In a quick and bloody coup, the prime minister of North Korea has been displaced by a power-hungry general called Sung, who now threatens the world with nuclear attack. In the role of an American, British, or Swedish soldier of fortune, players choose their patron and price, and then go to work at eliminating the 52 most wanted perpetrators of the new North Korean regime. Each target is assigned a different playing card, for easy reference. Naturally, the threat of nuclear attack draws considerable international interest, and players may choose employment by such diverse entities as the United Nations, the U.S. Coalition, China, or the Russian Mafia, as they work to collect the 52 bounties which will complete the deck. While the employer may set the basic mission objectives, mercenaries decide for themselves how to get the job done once they're on location. The game features over 30 weapons and more than 20 different vehicles, including cars and trucks, planes, helicopters, and tanks, allowing players to reach their goals using the tactics and equipment of their choosing. Mercenaries' storyline features multiple possible endings, and the game's conclusion will depend on moral decisions made by the player's character throughout the various missions. With the phenomenal success of Rockstar's 128-bit generation Grand Theft Auto games, the notion of "emergent gameplay" created a buzz among some game developers and journalists. The general idea is to present an open-ended world that reacts naturally and appropriately, no matter what players try to do or when they try to do it. The gameplay "emerges" from the game world itself. This style is prominent in contemporary games such as Jak II and Beyond Good & Evil, and according to the publisher, it's fundamental in the design of Mercenaries as well. Player characters are set loose in large "sandbox" levels, where they must choose how they'll accomplish goals in terms of the game world's overall dynamic, instead of by following a scripted series of events.

    ON FOOT

    Left Analog Stick = move character
    Right Analog Stick = aim camera
    X Button = reload
    Square Button = bash
    Triangle Button = action
    Circle Button = jump
    L1 Button = throw grenade
    L2 Button = switch grenade types
    R1 Button = fire primary weapon, select support item
    R2 Button = switch primary weapon
    Select Button = PDA
    Start Button = pause
    L3 Button = change stance
    R3 Button = binoculars
    D-Pad Up or Down = scroll through support items
    D-Pad Left = toggle faction flags above soldiers
    D-Pad Right = display merchant of menace shop

    WHEELED VEHICLES

    Left Analog Stick = steer vehicle
    Right Analog Stick = move camera
    X Button = accelerate
    Square Button = decelerate, reverse
    Triangle Button = exit vehicle with passengers
    Circle Button = horn, load allies into vehicle
    L1 Button = exit vehicle leaving passengers inside
    L2 Button = command passengers to exit vehicle
    R1 Button = hand brake
    Select Button = PDA
    Start Button = pause
    D-Pad Left = toggle faction flags above soldiers

    TANKS

    Left Analog Stick Left or Right = steer vehicle
    Left Analog Stick Up = accelerate
    Left Analog Stick Down = decelerate, reverse
    Right Analog Stick = rotate turret
    Triangle Button = exit vehicle with passengers
    Circle Button = horn, load allies into vehicle
    L1 Button = exit vehicle leaving passengers inside
    L2 Button = command passengers to exit vehicle
    R1 Button = fire weapon
    R2 Button = switch weapons
    Select Button = PDA
    Start Button = pause
    D-Pad Left = toggle faction flags above soldiers

    HELICOPTER

    Left Analog Stick Left or Right = strafe left or right
    Left Analog Stick Up or Down = move forward or back
    Right Analog Stick Left or Right = rotate left or right
    Right Analog Stick Up or Down = aim up or down
    X Button = ascend
    Square Button = descend
    Triangle Button = exit vehicle with passengers
    Circle Button = horn, load allies into vehicle
    L1 Button = exit vehicle leaving passengers inside
    L2 Button = command passengers to exit vehicle
    R1 Button = fire weapon
    R2 Button = switch weapons
    Select Button = PDA
    Start Button = pause
    D-Pad Up or Down = raise or lower winch
    D-Pad Left = toggle faction flags above soldiers ~ Keith Adams, All Game Guide
  • Platform: PlayStation 2
  • Release Date: January 11, 2005
  • UPC: 023272663353
  • Product ID: 2490161
  • Genre: Shooter

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