Operation Flashpoint: Dragon Rising Cover Art

Operation Flashpoint: Dragon Rising


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Game Information
Platform: Xbox 360
Released: October 06, 2009
Genre: Shooter


Description
Taking a more realistic approach to military combat than many of its contemporaries, Operation Flashpoint: Dragon Rising is set on the fictitious Russian island of Skira, a target of acquisition by the Chinese PLA. Your mission, as a soldier in the U.S. Marine Corps, is to forcefully address the situation before full-scale war erupts between the two countries. How you achieve your objectives is up to you, with the game allowing you the freedom to decide on the best course of action in a wide-open world. Employ real-life military strategies, issuing commands to flank, assault, and suppress, while guiding your squad into buildings, adjusting formations, and reacting to an enemy that will alter its tactics in real time. You can also commandeer tanks, jeeps, attack helicopters, and many other vehicles to complete mission goals. Up to eight players can battle each other online in various team-oriented multiplayer modes.

Controls
GAME CONTROLS

INFANTRY & COMMAND CONTROLS

Left Trigger = secondary fire, aim
Right Trigger = fire
Left Bumper = sprint
Right Bumper = quick command radial
Left Thumbstick = move
Back Button = commander map
Start Button = pause menu
Y Button = fire support
X Button = reload weapon
B Button = change weapon, change equipment
A Button = interact
Right Thumbstick = look, turn

ADDITIONAL CONTROLS

D-Pad Left = change fire rate
D-Pad Down = toggle night vision goggles (if carried)
D-Pad Up = switch torch on or off (if carried)
D-Pad Right = switch ir illuminator on or off (if carried)
Left Thumbstick Button = crouch, prone, stand
Right Thumbstick Button = focus view

VEHICLE: COMMANDER

Right Trigger = issue engage order
Left Trigger = issue movement order
Right Thumbstick = look
Left Bumper = switch seat
D-Pad Left = turn in or out (if applicable)
D-Pad Down = toggle vision mode (if applicable)
Right Thumbstick Button = external view (if applicable)
A Button = exit vehicle
Y Button = fire support
Right Trigger = fire weapon (when turned out)

VEHICLE: DRIVER

Left Thumbstick = steer
Left Bumper = switch seat
Right Trigger = accelerate
Left Trigger = brake, reverse
Right Thumbstick Button = switch to external view
A Button = exit vehicle
B Button = toggle smoke
D-Pad Right = switch engine on or off
D-Pad Left = turn in or out
D-Pad Up = turn vehicle lights in or off
D-Pad Down = toggle vision mode (if applicable)
X Button = handbrake
Y Button = fire support

VEHICLE: GUNNER

Right Thumbstick = aim
Left Bumper = switch seat
Right Trigger = fire weapon
Left Trigger = range finder (if applicable)
A Button = exit vehicle
X Button = reload weapon
B Button = change weapon
X Button (Hold) = change ammo type
D-Pad Left = turn in or out (if applicable)
D-Pad Down = toggle vision mode (if applicable)
Y Button = fire support
Left Thumbstick Button = weapon zoom

HELICOPTER: GUNNER

Right Thumbstick = aim
Left Bumper = switch seat
Right Trigger = fire weapon
Left Trigger = range finder (if applicable)
A Button = exit vehicle
B Button = change weapon
X Button (Hold) = change ammo type
Y Button = fire support
Right Thumbstick Button = weapon zoom
D-Pad Down = toggle vision mode (if applicable)
D-Pad Up = thermal white or black hot

HELICOPTER: PILOT

Right Thumbstick = power & rudder
Left Thumbstick = pitch & roll
Left Bumper = switch seat
Right Trigger = fire weapon
Left Trigger = issue enage order (if applicable)
Right Thumbstick Button = switch to external view
A Button = exit vehicle
X Button = auto hover
B Button = change weapon
D-Pad Left = activate counter measures
D-Pad Right = switch engine on or off
D-Pad Up = turn vehicle lights in or off
D-Pad Down = toggle vision mode (if applicable)
Y Button = fire support


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